Proposition of Rule - About Secret Services IDs

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Proposition of Rule - About Secret Services IDs

Post by keltwookie on Sat 6 Apr - 11:06

Here's the original text by Gunner:

Listed below are my ideas for the Intelligence Services ID.

In essence a character in an official faction requests IS ID. If he/she is of a proven trouble free character and Admin feels that that the integrity is satisfactory the ID is granted. The individual creates a new character for the role, then admin changes the ID and places the new IS character in the faction IS base in a HF. The character then performs Intelligence activities for his faction that may include, recce, escort, surveillance or singular assassination. The player is free to change his ship at base for the role he is performing. Each ship costs the same both for selling and buying hence is cost neutral. Added equipment is cost variable. This allows the player a measure of calculation for his mission. The position is an elite one hence the need for outstanding integrity. Contravention of rules removes the privilege. Outline rules are:


1. May be awarded to any faction individual with a faction restricted/hidden system. IS to be base located within this system.
2. Awarded by Admin only.
3. Individual applicant must have a proven FL character of honest and stable RP and clear of any admin warnings for at least 2 months.
4. Only the following ships allowed (within faction fleet)
a. Light Fighter Camera equipped for photo recce.
b. HF for escort or long range recce.
c. VHF for long range recce or pre-emptive assassination strikes (see note 1)
d. Cloaks should be inclusive of all ships.
e. No other vessels allowed with this ID.
5. Once granted the ID and access to the Home base the character should be allowed any ship at any time at no cost (right tool available for the right task).



Note 1: Assassinations should be pre-planned and logged with admin before the strike to prove the integrity of the action.

Well, well done Sir Very Happy

Nevertheless, I would wish a few modifications:

Each ship costs the same both for selling and buying hence is cost neutral. Added equipment is cost variable.
No need of this as I won't set up tech/ships prices for each faction, it will be the same for all. I think we have enough to do with commodities....aaaargh Laughing

in #4 - e:

No other vessels allowed with this ID

I already allowed GBs and Cruisers (not BSs) on IDs, because I thought that Secret Services, depending the most often of Militaries/Navies, could perfectly recieve orders from their hierarchy (government) to attack bases/systems (OPs?) with a support from a few agile capships.

Here are my views....yours? Very Happy



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Date d'inscription : 2012-10-17

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IS IDs added conditions

Post by Gunner on Sat 6 Apr - 18:00

Hi Myrdhin

Yes I agree with your amendments.
Yes the work on commodities is enough without loading the task and IS missions would need the command of the higher authority (Gov) therefore should e supported by them.


Best Regards


Gunner

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