Special Weapons

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Special Weapons

Post by keltwookie on Sun 14 Apr - 15:44

As some of you already know, I would want edit a "special" weapons for each house, which could be fired by bombers ands capships.

For Gallic Navy, I set an Exocet Missile. But it don't mean that this weapon you could imagine must be a missile.

Let do work your imagination, if you have an idea, post here Wink

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Re: Special Weapons

Post by Gunner on Tue 16 Apr - 13:04

As I have already discussed for Myrdhin, I reserve the name "The Perseus Missile" for Bretonia and her allies.
Not a true Cluster weapon but one that does release additional warheads within its final approach.
Some may have seen a project called The Midge. This concept is not dead it is just that time eludes me.

Regards

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Re: Special Weapons

Post by HunterSteel on Thu 18 Apr - 12:00

For the Corsair Empire, I would like to reserve the Titan Heavy Mortar for its Capships and the Espada Heavy Torpedo for its Bombers.

Will submit a Thread about this for the weapon.

~Hunter

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Re: Special Weapons

Post by keltwookie on Thu 18 Apr - 12:21

@ Hunter
No Hunter, only 1 special gun/missile/torpedo per house/faction, not loads Very Happy

EDIT: Okay, Titan Heavy Siege Cannon reserved for Corsairs Smile

@ Gunner: Perseus reserved for Bretonia


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Re: Special Weapons

Post by HunterSteel on Fri 19 Apr - 13:28

If it's possible.

Can the effect of the Titan Heavy Siege Cannon look like a large, stretched out beam effect. Must be blood-orange in color or just orange if blood-orange is not possible. And when it hits, can the effect look like what a beam looks like when it hit's a solid object? A spatter that just give it the effect of dealing heavy damage.

If that is possible. Otherwise just tell me what is possible and I can think of something along those lines. Wink

~Hunter

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Re: Special Weapons

Post by keltwookie on Sun 21 Apr - 19:04

@Hunter

Okay, I will try and will do my best, but as you already know, coding *.ale files are not easy and all I could change for now is colors.

@Gunner:

The only way I found to code the Perseus missile is this:

http://www.lancersreactor.com/archive/viewtopic.php?f=29&t=28531
...At 100 meters from target it releases 2 additional misses to create a spread at impact.
But I doubt that this would be possible. So another idea for a Bret Special Weapon should be the best solution for now.

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Re: Special Weapons

Post by Gunner on Tue 23 Apr - 20:34

Understand the difficulty in this for the time being may we just reserve the name for the weapon until we agree it's ability.

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