KLGS - Archives
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Freelancer Explorer

2 posters

Go down

Freelancer Explorer Empty Freelancer Explorer

Post by zsonzon Sun 26 Jan - 0:05

Greetings

Here are the 3 issues I had with this quite simple program. I think if I know how to fix these, I will be fine for creating any system I can imagine. Almost.

1. Even if I check a field to be mineable it remains "depleted"
2. I need a way to add object names + infocards
3. I need a tip about texxturing the map. All fields look like scrap metal fields there, however they are fine in 3D

Thank you very much for the help

Regards

zsonzon

Date d'inscription : 2013-08-01

Back to top Go down

Freelancer Explorer Empty Re: Freelancer Explorer

Post by keltwookie Sun 26 Jan - 16:58

1) Of course, mining ratios have to be set in DATA\SOLAR\ASTEROIDS\<asteroid field nickname>.ini

2) If you plan to add things into The Threat, I'm sorry but I'm the only one who will add entries into the dlls to not create additional bugs. If not have a look here:

https://klgs.forumactif.org/t179-how-search-check-and-or-edits-infocards

3) You don't have to texture the map, to have the correct fields shown on screen you have to add the correct number into your <system nickname>.ini file:
- look for the the section concerning your asteroid field
- then look for a section called 'property_flags'

Example:

Code:
[zone]
nickname = Zone_Br05_Molly_gold_field
ids_name = 261248
pos = -20317, 0, 19380
rotate = 0, -50, 0
shape = ELLIPSOID
size = 20000, 5000, 18500
property_flags = 82  <=========== Change this
visit = 36
spacedust = golddust
spacedust_maxparticles = 100
ids_info = 65944
comment = Molly gold
sort = 12
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
encounter = area_scout, 7, 0.070000
faction = fc_m_grp, 1.000000
encounter = area_scavenger, 7, 0.890000
faction = fc_m_grp, 1.000000
Music = zone_field_asteroid_mine

Here are the property_flags available values (big thanks to VNM51):

property_flags = 0 (Invisible in NavMap)
property_flags = 64 (Rock Asteroids in NavMap)
property_flags = 66 (Rock in NavMap)
property_flags = 128 (Jersey Debris in NavMap)
property_flags = 129 (Detroit Debris Normal Density in NavMap)
property_flags = 130 (Debris High Density in NavMap)
property_flags = 132 (Debris Low Density in NavMap)
property_flags = 256 (Small Ice Asteroids in NavMap)
property_flags = 258 (Ice Asteroids in NavMap)
property_flags = 512 (Lava Rocks in NavMap)
property_flags = 1024 (Green Asteroids in NavMap)
property_flags = 2049 (Ice Asteroids in Navmap)
property_flags = 4096 (Minefield in NavMap)
property_flags = 4128 (Minefield in NavMap)
property_flags = 8192 (Asteroid Field)
property_flags = 8200 (Asteroids)
property_flags = 16400 (Ice Nebula in NavMap)
property_flags = 62768 (Nebula in NavMap, property_fog_color)
property_flags = 65536 (Exclusion/Unknown)
property_flags = 131072 (Exclusion/Unknown)
property_flags = 196608 (Exclusion/Unknown)

Hope this helps Smile
keltwookie
keltwookie
Admin
Admin

Date d'inscription : 2012-10-17

Back to top Go down

Freelancer Explorer Empty Re: Freelancer Explorer

Post by zsonzon Mon 27 Jan - 19:06

Thank you very much!

This should get me en route. I will still need a small amount of information, but in general I'm fine for now.


zsonzon

Date d'inscription : 2013-08-01

Back to top Go down

Freelancer Explorer Empty Re: Freelancer Explorer

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum