Errors Fixed
KLGS - Archives :: Archives :: Freelancer Mod: The Threat :: The Threat Mod :: Informations :: Bug Reports
Page 1 of 1
Errors Fixed
Yes, these errors concerned:
- hardpoints missing
- wrong paths
- wrong effects
- icons not displayed due to a wrong path in goods.ini
- tractor beams which didn't work due to a wrong hardpoint name
To do (not fatal, the mod is playable as it is):
- Wrong solar effects - Probably a false error, as the solar effects are present and well declared in the concerned files
-Apparently bad multipliers in goods.ini concerning commodities edit: Same thing for all mods I checked - so probably a "false" error
- hardpoints missing
- wrong paths
- wrong effects
- icons not displayed due to a wrong path in goods.ini
- tractor beams which didn't work due to a wrong hardpoint name
To do (not fatal, the mod is playable as it is):
-
keltwookie- Admin
- Date d'inscription : 2012-10-17
Similar topics
» *FIXED* Bug Report
» *FIXED* Gallic Big Guns
» *FIXED* Game Crashes
» *FIXED* Impossible to Upload
» *FIXED* Going through the Kent system
» *FIXED* Gallic Big Guns
» *FIXED* Game Crashes
» *FIXED* Impossible to Upload
» *FIXED* Going through the Kent system
KLGS - Archives :: Archives :: Freelancer Mod: The Threat :: The Threat Mod :: Informations :: Bug Reports
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|