Rasgar Class Corsair Gunboat

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Rasgar Class Corsair Gunboat

Post by HunterSteel on Tue 26 Feb - 13:27

Okay, here it is, I'll send the model to my friend soon to have it textured, his currently having trouble texturing the Espada and the Olympic Class, but he says he'll have it done. Smile

















Heres the Corsair Gunboat Turrets:









And the size comparison to the Olympic Class and the Espada Class Dreadnought:



Info Card:

After the Corsairs started moving into other systems to begin to spread their interests, they encountered factions with escorts that fighters just weren't enough to defeat. The Council of Elders had the Rasgar Class Corsair Gunboat commissioned from the Engineers at Tripoli Shipyards. This Gunboat featured state of the art technology that was "acquired" from certain factions, with a powerful powercore, good armor, strong weapons and good engines, this gunboat was a force to be reckoned with.

The Rasgar Class featured torpedo launchers for taking out whole fighter squadrons, and advanced maneuverability to allow it to keep up with most fighters. Aswell as an advanced weapons array to allow it to bring a spread of supressing fire on enemy fighters. The need for an anti fighter platform was brought in the design of this ship and it was immediately pushed into combat with its 10 man crew ready for battle.

Gun/Turret Mounts: 0/8

Optimal Weapon Class: 8

Maximum Weapon Class: 8

Maximum Shield Class: 8

Hull: 120,000

Energy: 1,000,000

Nanobots and Shield Batteries: 450/450

Max Cargo: 250

Additional Equipment: x4 T/x1 CM

(I have 4 anti fighter torpedoes on this ship, its meant to be primarily an anti fighter platform, but it can take out cruisers if used properly)

~Hunter

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Date d'inscription : 2012-11-16

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Re: Rasgar Class Corsair Gunboat

Post by keltwookie on Tue 26 Feb - 19:44

mmm, exactly the same lines as the cruiser and the dread, but it's a good start. When can I expect *.cmp and *.mat files?

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Date d'inscription : 2012-10-17

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Re: Rasgar Class Corsair Gunboat

Post by HunterSteel on Wed 27 Feb - 9:51

When they are textured and converted. (I'll do the converting, but the texturing is being done by my friend, it shouldn't take too long, but no promises on how fast he will do it either.)

~Hunter

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Date d'inscription : 2012-11-16

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Re: Rasgar Class Corsair Gunboat

Post by Gunner on Wed 27 Feb - 21:42

Greetings

Interesting and very nice design lines if not similar to your other designs but why then again why should they not be similar. My comments are:

1. Anti fighter torpedos? They would have to be incredible fast to catch a fighter for both speed and manouverability. What torpedos currently exists?
If you had a fast self guiding torpedo would it not be a missile? Torpedos are for very slow or stationary targets.

2. The theory behind a gunboat is that it is the platform for a large Gun. You dont have any. The above specs and offensive capability puts it in a destroyer class. Many Guns whch are weapon turrets doesnt normally make it a Gunboat. A vessel designed to take out fighter wings can be a frigate or destroyer, rarely a gunboat

Is the aim to outclass every other Gunboat in game? (again)

Regards

Gunner

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Re: Rasgar Class Corsair Gunboat

Post by HunterSteel on Wed 27 Feb - 23:52

Gunships and Gunboats are usually always used for fast anti fighter and anti bomber situations where normal fighter squadrons cannon be used. In this case, such as the Correlian Gunship or the Correlian Corvette were always used in this regard.

Destroyers are used where the need for a Cruiser is not necessary and the Destroyer can be adequate enough for that.

The anti fighter torpedoes, are more for like taking down a whole squadron of fighters at long range, and in case of close range, the turrets speak louder than the torpedoes. Thats the whole point behind them, they're like cluster bombs with smart guidance systems and a propulsion to get them to their target.

IMO, this is the original use for a Gunboat, not to carry a big gun, but for massive anti fighter capabilities. Anything bigger for a gunboat and it goes to Destroyer class. This is my personal opinion on gunships and as to why they shouldn't be classed as capital ships.

Not every gunship carries a large forward gun either, most just have turrets and insane mobility to kill fighters.

~Hunter

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Re: Rasgar Class Corsair Gunboat

Post by Gunner on Thu 28 Feb - 5:33

Hunter

I was unaware that you are using other science fiction models as the base for your theories. So just because that theory is used in Star Wars does not make it correct. (Correlian Corvette a star wars concept). While I state that a Gunboat needs a A Gun we shall subsitute the phrase "Gun" for "primary weapon system". The emphasis on the word primary. Therefore I presume that yours are the Torpedo Tubes on your ship.
So please state what torpedoes that are in game do you intend to use or are you going to design new ones for your ship. In which case I look forward to seeing the coding for these torpedoes that can fly faster than a fighter and have the guidance agility of a missile. What do you call "long range" for the Torpedoes range use?
I also note that your Torpedoes are not turret mounted therefore have little or no traverse nor elevation capability.
Please note that I have no queries over your turrets but I am fascinated by your concepts however I still think that these torpedoes should be missiles.

Regards

Gunner

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Re: Rasgar Class Corsair Gunboat

Post by HunterSteel on Thu 28 Feb - 9:09

I know it seems strange to use torpedoes against fighters, but the fact remains, these torpedoes are only meant to be used against fighters from around 5k away. Giving the gunboat excellent suppressing capabilities to destroy fighters.

A torpedo doesn't need to have any turrets, tubes work just as fine. (In NSU, we have the tube thing going, and it works just as good as a turret, while not having the ability to shoot behind it, it primarily is used to kill capships at 35k away, before they get into your 25k gun range. While I am not saying this is NSU, I am also not suggesting we go to the extreme ranges they have there, but I am suggesting that not everything has to be a turret.) The torpedoes don't need to have the tracking of a missile to kill fighters from 5k away. Just send a salvo of four and the fighter squadron is dead.

In real life, a Torpedo underwater is much faster than some missile. Once that torpedo flies, it is nearly impossible to dodge. In Discovery, the Corsair gunship has no other role other than anti fighter. Gunships with large forward guns are good for something bigger, but gunboats without them are good for anti fighter. Not to cause an argument about this, but I have thought things through. (While no, I am not going to do the coding for the torpedoes since I have no idea how to code anything to save my life.)

So again, I stay on my grounds with my torpedoes and torpedo tubes.

~Hunter

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Date d'inscription : 2012-11-16

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Re: Rasgar Class Corsair Gunboat

Post by keltwookie on Thu 28 Feb - 9:56

In real life, a Torpedo underwater is much faster than some missile

Don't think so, see the missile speed shot by a modern fighter, and see the torpedo speed. Same thing about ground/air, ground/ground missiles.
And please, don't try to teach anything about missiles or torpedoes to a guy who spent 40 years in the British Army studying ballistics (Gunner) lol!

EDIT: Don't forget to remove the turrets/guns on your models Wink

EDIT2: And btw, why your friend don't register here, I would want to credit him for the job done. Very Happy
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Re: Rasgar Class Corsair Gunboat

Post by HunterSteel on Thu 28 Feb - 12:35

One day I'll be designing those Ballistics in real life. Wink

I'll see what I can do to get the guy on here. Smile

Also, don't worry, I will plan on removing the gun models from the ships, (going to revise the Corsair Dreadnought's model a little, and will revise the Corsair Battleship turret models aswell. Smile )

~Hunter

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Re: Rasgar Class Corsair Gunboat

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